Solid v1.10 – Starting point tutorial Noisebud, 2026, April 18 This update came directly out of the feedback and discussions I’ve had with you since SOLID v1.00 was released for all Patrons. I already knew that a lot of you work professionally with mastering, but I did not realize how many. And it has honestly meant a lot to see how many of you are working in studios with monitoring systems and rooms that make it possible to hear exactly what SOLID is doing. So, first of all, thank you. A lot of what is in this update comes directly from that feedback. The default settings have been adjusted to give a more natural starting point when dialing in SOLID. The idea is to get you closer to that “just right” low-end foundation right away, with less need for initial tweaking. There’s also a new small addition tied to the Threshold control. An auto-level button has been added to the function that makes SOLID go into bypass whenever the signal falls below the threshold. This makes it easier to dial in a working threshold. The demo is attached below. Patrons find the update in the Download Hub or the original post here: https://www.patreon.com/posts/152304317 Demo users:Remember that you can click the demo sign in the plugin to convert it to the full version until you restart your DAW or try to render your work. Blog
Blog Shape2 Advanced v1.60 – The Low-End Beast Evolves Again… and again… 2025, January 242026, April 30 To view this content, you must be a member of Noisebud’s Patreon at $1 or more Unlock with PatreonAlready a qualifying Patreon member? Refresh to access this content. Read More
Back from N.Y. 2010, September 15 We love that city and we’ll go back as soon as possible, hopefully to play over there. Meanwhile we where gone DN published our remix of Debussy’s La Mer, so we can now publish it here for you who don’t read Swedish newspapers. We also added the track to our… Read More
LuRar – v1.0 2023, October 32025, May 27 Patreon sent out the old post for some reason, this is the right one. Sorry about that. it’s a 50-minute-long video even though I tried to keep it short. No need to view the whole thing if you’re familiar with loudness/LUFS or previously used the alpha and beta releases. There’s… Read More